

We would like to take these ideas further. I am going to show you our experiments with the help of one scene from a fictional 360° film that I co-realized with the help of the Swiss National Television (SRF) team. The name of the film is Inspector Crazy Schuss & Kuss. The first scene goes from the beginning until 03:36. This scene contains a lot of steps to remember for the actors and needed a lot of rehearsing. Therefore, it is very important that the director sees the whole scene in his head in 360° - like mental VR View - so he can clearly express what kind of performance he wants from the actors. One key element for creating variations in the mise-en-scène and visualization could be drawing the scene or, if you have the budget, to go on the location and rehearse or improvise for days until you created something interesting. In our case, we were all for the first time in this warehouse and had only three hours to shoot the whole scene. Inspector Crazy Schuss & Kuss planed with the ShotPro app To visualize the scene, I did following quick sketch: I will explain the reason why the scene is so long and shot only from one point of view in another blog entry. I have seen another cool solution from the team of Ben Wheatley.
GEANY KOSUB BRADLEY FACEBOOK MOVIE
In his new movie called Free Fire, they planned their super long warehouse action scene in Minecraft and created storyboards afterwards. Penrose Studios developed a luxury solution named maestro. This solution is more made for animation films, but imagine a similar concept with the help of 360° pictures or even videos.

While there are a lot of different solutions for this, I guess the best thing is to try things out and adapt it for your project. The best thing to do, in my opinion, in fictional cinematic VR right now would be planning the shot however you like and just shoot it.
